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Disciples 3 resurrection walkthrough
Disciples 3 resurrection walkthrough








disciples 3 resurrection walkthrough

The warriors simply beat the enemy closest to them, and that's it. There are warriors, mages, archers and support creatures for your choice. One cell is occupied by the hero, and the rest - by his handy. The entire army consists of six cells: three cells in two ranks. So, each hero can lead several more creatures into battle with him. In order to successfully conduct battles and still not lose troops, I advise you to learn a few rules and understand the basic concepts. Imperial mages have the least lives, so take care of them like the apple of your eye! Naturally, the larger the settlement, the faster armies are healed in it, the better they will be protected during the battle inside the city walls, and the more guards can be left in the garrison. At the same time, the city can only be developed once per turn and only for money. Cities have five levels of development: from a village to almost a metropolis. Healing in a city or a citadel can be carried out right away - if you have money and a built Temple, or stay in it for a couple of days. The disadvantage of this strategy is no less logical: without capturing the city, you will not be able to enter it as a hero in the future to heal or hire new troops.

disciples 3 resurrection walkthrough

The advantage of this approach is that there will be no need to defend the conquered city later, there will be no injuries and losses as a result of its assault. Thus, the city near the source can not be captured, it is enough to spend money on one wand.

Disciples 3 resurrection walkthrough free#

The hero who installs these very wands is also able to destroy strangers, and completely free of charge. The territory next to the castle or city or near the wand installed for 150 coins becomes yours. At the same time, it is possible to control the sources of mana or gold (each gives 50 units of mana and coins per day, respectively) only if they, the sources, are located on your territory. For the first two levels of magic, the "native" mana for the race will do, but for more powerful spells, you will have to look for opportunities to continue exploring the map and search for the sources of the other three types of this same magical energy. The second side of economics is mana management. That is, it is obvious that the gold will come in handy. Firstly, you are required to use gold correctly, which is used for: recruiting simple units and heroes of the first level, for healing and resurrection purchase of various equipment, things and spells, for the construction of buildings for upgrading creatures, for the installation of special Rods ("wands"), expanding the territory. In general, the economy is quite important, although not as critical as in Starcraft (where, as they joke, with superiority in finances and territory, you can gnaw at the enemy with crowds of peasants). Mana is spent on magic, which accumulates quickly enough in a developed economy. The course of the battle can change a lot, including magic, which is used both during battles and outside of them, on the strategic map. In strategies, this principle is not very common. I want to say that if you prove yourself as a competent tactician, you can defeat armies several times stronger. There are a lot of similar tricks in the combat system. With immunity to conventional weapons, the werewolf simply ignores any encroachments from ordinary warriors. Against a crowd of soldiers flexing with muscles, you can throw one werewolf (Werewolf), and that's it - he will scatter any number of troops who have forgotten about the need for the presence of magicians. The chance lies in the correct use of each of the abilities of the creatures you control. Disciples 2, on the other hand, gives the obviously weaker armies in terms of coolness a certain chance. In strategies, the decisive argument in battle is usually the number of troops and the level of the hero. Here in the same "Heroes" very often a hero with a two-fold superiority in manpower and levels was simply doomed to victory. But if you look closely and delve into the gameplay a little, it turns out that not everything is so simple. Whoever has the most spiky and weighty opinions wins. Of course, there is no continuous maneuvering a la "Heroes of Might and Magic", the troops here simply converge face to face and begin a kind of exchange of views.

disciples 3 resurrection walkthrough

Gambling addiction https: //Guides and walkthroughsįor the seemingly obvious simplicity of the battle in Disciples 2 complex game mechanics are hidden. The seemingly obvious simplicity of the battle in Disciples 2 hides a complex game mechanics. The Empire has the most powerful magician heroes. The Strategy As It Is The choice of play style is highly dependent on the race. A guide and walkthrough for "Disciples II: Dark Prophecy".










Disciples 3 resurrection walkthrough